Showing posts with label Rumours. Show all posts
Showing posts with label Rumours. Show all posts

Wednesday, 12 March 2014

Plastic Valhallans Spotted!/?

So in the new Imperial Knight codex there's a picture of a red Knight with some Valhallans. It's been photoshopped to look painted, but the knight is obviously a posed model. The Valhallan you can see clearly doesn't match any of these http://www.collecting-citadel-miniatures.com/wiki/index.php/Ice_Warriors_of_Valhalla


Are the guard really painted in? Or is it a prototype greatcoat plastic guard? Col. Gravis himself says the lasgun matches the newer plastic ones over the old mid-nineties ones. He's got an eye for detail!

Whilst we obviously can't reproduce the whole image here, here's a corner of it.

Tinfoil hats on and over to you -



What do you think? It looks like it's on a slotta base to me!

(Should you like to have a look in the codex yourself, here's a cheeky link to it on the Kirton Games webstore: http://kirtongames.com/index.php?route=product/product&product_id=674)

Backstory:
Valhallans gone http://natfka.blogspot.co.uk/2013/12/valhallan-imperial-guard-sad-news.html
Valhallans rumoured (see comments): http://natfka.blogspot.co.uk/2014/03/all-you-have-to-do-is-make-it-and-we.html

cheers
Tim

Saturday, 5 December 2009

Rumours - Incomming! New Imperial Guard Artillery

GW have sent out an email regarding the new Battle Mission's book, these are the missions which were rumour a while ago to be released as a book, then were due to appear in White Dwarf and now it appears are back in their own book, they'll mostly feature race specific missions, definately one to look forward too.

However the bit which is really interesting is the note that additional releases will be timed around this, which I quote include "new sets for Space Marines, Orks and the Imperial Guard released alongside Battle Missions in March."

What sets you may ask, well the picture attached is fairly revealing - look at that Basilisk, it's the new Chimera chasis which to me equals only one thing - the new artillery kit is on it's way.

Friday, 27 March 2009

New Sentinel with Plasma Cannon & Sprue Pics and Bye Bye for Now!

John on his blog John's Toy Soldiers has posted pics of the New Sentinel with Plasma Cannon and of the sprues, note especially the details of the leg assemblies. I wont repost everything that he's got, but his blog is well worth a look, there's several nice bits an pieces to be found there, go LOOK!







Other then that I'm off on my travels in about 10 hours heading for 18 days travelling across the USA from San Fransico to Dallas, we might even drop in on the Bell of Lost Souls guys depending on how much time we have left!

See you all in a couple of weeks!

Thursday, 26 March 2009

New Leman Russ or Just Great Conversion?

Get out your Salt Shakers folks - and then go get those of your neighbours because your gonna need ALOT of salt with this one.

I might regret posting this if it turns out to be a complete hoax, which is almost certainly is however I'm gonna bite and post it and let people decide for themselves. The picture in the below image was posted on Warseer by a new poster named HaveBlue09, in a newly created Photobucket account HERE in the The Dudes IG Rumour Roundup IV thread, the implication being that this may be a prototype or similar or indeed actually the model for a new Leman Russ kit.

Many people, myself included are taking it for a conversion based on a Baneblade chasis, which it obviously takes many components from. Assuming it is a conversion it's a damn good one and whoever did it deserves alot of praise, but there is the issue of if it is'nt.

I'll admit I'm not as 100% sure as I was that it is a conversion, as having looked a bit more closely at it I picked out on some of the points below in my comparison image. That said I still think it is very unlikely, not least because it's such a complete redesign on a Russ, while leaked pictures from the codex have pointed to no change in this tanks classic design.

Tuesday, 17 March 2009

Imperial Guard Rumours - One Last Blast (Updated 19/3)

As ever there is an excellent Imperial Guard rumour summary on Warseer put together by The Dude, much praise for him, go take a look for confirmations of all previous details including the leaked French Summary sheet - and now for some new rumours.


HQ


Basic Company Commanders are around 50pts.

Power Weapons come in at 10pts.

Officers are NO LONGER Independent Characters.

The new Advisors, Officer of the Fleet, Master of Ordnance and Astropath are around 30pts each, Sanctioned Pyskers are no longer Advisor upgrades.

Bodyguards are around 15pts and allow you to allocate two wounds which would affect their Officer against them instead.

Medics now give the unit the Feel No Pain USR.

When embarked on a Chimera, it's 'Mobile Command Vehicle' rule allows Command Squads to issue Orders from *inside* the vehicle.

Mogul Kamir and his unit are subject to Rage.

Sly Marbo has a Demo Charge and does indeed always wound on 2+'s in assault, he also retains his Sniper Pistol.

There is a Tank Commander upgrade, called Sergeant (?) Pasc, he gives the tank a BS of 4 and has an additional special ability against tanks and Monsterous Creatures, he costs around 50pts.

ELITES

Stormtroopers are indeed 16pts each, you may pick one of three missions, Behind Enemy Lines which grants the USR Move Though Cover, Recon which grants Out Flank or Arial Assualt which gives them a reroll of scatter dice for deep strike and Valkyrie disembarks.

The Pysker Chior starts at around 60pts for an Overseer and 4 Pyskers.

Ogryns are Stubborn.

TROOPS

Infantry Platoons consist of, Command Section, 2-5 Infantry Squads, 0-5 Heavy Weapons Squads, 0-3 Special Weapons Squads, 0-1 Conscript Platoons

The 2-5 Infantry Squads can be marged into a single unit.

Infantry Squad come in at 50pts, weapons options come in at 5pts for Mortars, 10pts for Heavy Bolters and Autocannon, 15pts for Missile Launchers, 20pts for Lascannon, 5pts for Grenade Launchers and Flamers, 10pts for Meltaguns and 15pts for Plasma Guns.

Heavy Weapons Squads start at 60pts with 3 Mortars, and each weapon can be upgraded as follows, 5pts for Heavy Bolters and Autocannon, 10pts for Missile Launchers, 15pts for Lascannon.

Special Weapons Squads are able to take 3 Demo Charges.

Conscripts are Lasgun only units.

Commissars come in at about 35pts basic.

Veterans Squads may take Carapace, 80pts for a unit IIRC before Carapace.

FAST ATTACK

Valkyrie - Multilaser, Hellstrike x2 (S8 Ordnance, but not blast) can replace with multiple rocket pods 5" Blast S4 AP5 or 6 not sure which.

Vendetta - Basic armament 3x Twin-Linked Lascannon(!)

The Heavy Sentinel may possibly also have a Multi-melta option.

Roughriders now have a Laspistol & Close Combat Weapon inaddition to their Hunting Lances - which sadly remain one use only weapons, 5 Roughriders starts at 55pts.

HEAVY SUPPORT

Leman Russ come in between 150-190pts basic depending on type, all have access to Heavy Bolter, Heavy Flamer (other reliable sources say no now), Multi-melta and Plasma Cannon Sponsons startingat 20pts for the cheapest option. The Executioner is the most expensive variant which with Plasma Sponsons will come in at about 230pts.

The Colossus specificly can not fire in a direct fire mode, it must fire indirectly.

Hydra has two twin-linked weapons.

Camo Netting improves a stationary tanks cover save by +1.

Saturday, 7 February 2009

Imperial Guard Rumours - Latest

This has recently been spotted on a foreign language forum, certainly sounds juicy though I have to say I suspect some of the details, here is a translation from aka_mythos on Warseer.

Summary:
Troops:
Penal Legion: LD 8; Scout, Stubborn, Desperados

Chimera 55pts; 12/10/10; Standard with Multilaser and hull heavy bolter; Upgrade Multilaser to Heavy Bolter or heavy flamer for free; storm bolter or heavy stubber +10pts; Hunter killer Missile 10pts; Dozer Blade +10; extra armor +15; camo net +20.

Hellhound 12/12/10 Tank, Fast (Inferno Cannon R12 S6 AP4 Heavy 1 Template no rolls to hit on partials)
Devildog 12/12/10 Tank, Fast (Fusion Cannnon R24 S8 Ap1 Heavy 1 Blast)
Bane Wolf 12/12/10 Tank, Fast ("Chemical Cannon" S1 AP3 Heavy1 Template; Always hits on 2+)

All Leman Russ: Move 6" and fire all weapons or fire nothing and move 6" plus roll 1d6 and move 3,5,8,12,15 inches more.

LR Battle Tank 14/13/10
LR Exterminator 14/13/10 (Autocannon, Twin Linked Heavy 4)
LR Vanquisher 14/13/10 (AP2 Heavy 1 +1d6 to penetration)
LR Eradicator 14/13/10 (Nova Cannon, 36" S6 AP4 Ordnance, Ignore Cover Save)
LR Demolisher 14/13/11
LR Punisher 14/13/11 (Punisher Gatling Cannon 24" S5 AP- Heavy 20)
LR Executioner 14/13/11 (Plasma Executioner Cannon 36" S7 AP3 Heavy 3)

Basilisk 12/10/10 Tank, Open Topped
Medusa 12/10/10 Tank, Open Topped (Medusa Cannon: 36" S10 AP2. Ordnance, or 48" S10 AP1 Blast Melta)
Colossus 12/10/10 Tank, Open Topped (Colossus Cannon: 24-240" S6 AP3 Ordnance, Ignores Cover Saves)
Griffon 12/10/10 Tank, Open Topped (Griffon Heavy Mortar: 12-48" S6 AP4 Ordnance, Re-roll to hit)

Manticore 12/10/10 Tank (Only 4 shots) (Eagle Missile Storm 24-120" S10 Ap4, Ordnance 1d3)

Deathstrike Launcher 12/10/10 Tank ("Heavy Artillery" Only 1 shot, may not fire turn one, each turn roll 1d6 +1 for each turn not fired, -1 for each crew stunned or weapon destroyed sustained on a 6 the missile fires) (R12-1000" S10 AP1 1d3+3 "areas" each area is 6"+1d3(3,5,8") in size)

Ogryn are 25pts, S5, T5 A3 Sv4+ with furious charge(?)

Valkarie: If it moves more than 24" troops maynot embark or disembark; 12" or less troops may diembark with a dangerous terrain test

Conscripts are gone. (This seems contradictory to the first part, but they maybe changing the unit up and the name, and the original poster sees it as that different).

Monday, 2 February 2009

Imperial Guard Rumours - Summary 2nd Feburary

A little while back I did a rumour summary for the new Imperial Guard codex, things have changed a little since then with the rumour mill grinding slowly up to full speed as we near the point in time where advanced orders will start appearing for the Codex's May 2nd release. I'm gonna take the opportunity now to do a revised summary dumping out some of the chaff which appeared earlier and in fact still does pop up now and again - there will no doubt be more to come of course in future weeks, I'll probably do a further update at some point.

Before I do get into anything though a big hand has to go to The Dude on Warseer, who has done an excellent job of keeping tabs of many of the rumours which have appeared in his Rumour Summary Thread, much, much kudos to him for such an undertaking!

To try and bring some form of order to the summary I'll break the thread down into FoC categories, with models tacked on the end.

HQ

Command HQ - With doctrines almost certainly gone there has been extensive talk of 'Special Orders', this appears to have come from various sources but most broadly speaking tally as being the same thing. The jist is that Officers are able to give Guard Squads special orders, it having been suggested that this is achieved either directly to unit's within 12" (much as with the current Leadership Special Rule) or via a Vox, to benefit from the orders success the squad is then rumoured to then pass a leadership check, though whether this is based on the squads leadership or the officers is unknown. There appear to be a number of different 'Special Orders' available, some specifically rumoured one's include; Ignoring Cover Saves conferred by unit from the Squads own Platoon, some form of 'Overwatch' Rule which allows shooting during the enemies movement phase at the cost of shooting and assault in the Guard players turn, one which reduces cover saves, one which improves there shooting ability and one which allows the unit to recover from pinning or going to ground.

Advisors - The Advisors rules are rumoured to have at least undergone some major changes if not outright dropped, no further rumours have yet been offered up relating to Commissars, Sanctioned Pyskers or Priests.

Commissar Lord - Rumours of the inclusion of a Commissar Lord started with the appearance of a green model at Gamesday Baltimore 08, these have persisted with the rumour that it is to be a HQ choice.

Primaris Pysker - A relatively new rumour, in a similar fashion to the Commissar Lord this rumours origins come from a fairly reliable source in a price list from Bell of Lost Souls. It is speculation to say that it is a HQ choice, however there is no reason to believe this new model release is replacing the existing Sanctioned Pyskers, rather that it is a new category of Pysker (or rather the welcome return of an old one for those of us who played 2nd edition 40k!).

Fleet Liaison - Rumour of this character also appeared relatively recently, it is suggested that he allows the Imperial Guard player to call down Orbital Bombardments of some description, it has been suggested he is also a HQ character, though likewise it has been suggested he may be an Advisor type character rather then a standalone HQ choice.

ELITES

Storm Troopers - Many people supposedly in the know have repeatedly suggested that Storm Troopers are getting a nice buff, however this has typically been about as specific as it gets. It was speculated that they will gain access to Shotguns based on a green model spotted at Games Day Baltimore 08, though if this was actually a Storm Trooper is unclear given persistent rumoured of plastics being in the pipeline new metals which this would seem to have been is unlikely. A recent post on Warseer by Bestiaparda however has suggested that Helguns may become AP3 weapons, that would certainly qualify as a 'nice buff' don’t you think? It should also be noted that they may have access to the Valkyerie as a Dedicated Transport.

Ratlings - Much to some players despair the Imperial Guards stunted hairy footed snipers are almost certainly remaining, rumours relating to the new models suggest they may benefit from Camo Cloaks similarly to Space Marine Scouts.

Ogryns - Ogryns are similarly to Storm Troopers repeatedly rumoured to be receiving a substantial buff, as indeed T5 with a 4+ Save and the Feel No Pain USR would be, this rumour apparently originated on Warseer though I've not found the first post to suggest it as being the shape of things to come.

TROOPS

Infantry Platoons - Infantry Platoon Command Squads are rumoured to benefit from the 'Special Orders' rules as already covered earlier in this summary, however there is rumoured for Platoons.

While Doctrines have gone it has been rumoured that a Platoon may be able to upgrade with additional equipment and so taking on further special rules etc, such upgrades have been suggested to include access to Chimera's to make a Mechanised Platoon, Carapace Armour to give Heavy Infantry and grav Chutes to give the Platoon the ability to Deep Strike.

A solution to the kill points issue has also been rumoured, one which allows individual Infantry Squads from a Platoon to merge into single larger units in a reversal of the Space Marines Combat Squads rule.

Heavy Weapons Teams are also rumoured to be undergoing a change, all that has been suggested so far is that those modelling teams now should use the single supplied 60mm bases rather then having them based separately.

Finally, and perhaps most importantly is talk of a reduction in cost for basic Guardsmen, 4-5pts is the bracket given, though if you'll forgive my own input here, Conscripts (which are rumoured to remain) are very unlikely to drop below their current 4pts, leaving 5pt standard Guardsmen.

Veterans - The only rumours to emerge regarding Hardened Veterans is that they are to become a Troops choice, though many of these rumours do suggest they may simply become a 0-1 upgrade for Infantry Platoons.

Conscripts - Rumoured to remain, with no other suggestions offered apart from the possibility of them gaining a Command Squad or attached Officer.

FAST ATTACK

Helhounds - Three variants of the Helhound have been rumoured including the existing Inferno Cannon armed model, one suggestion being that one will be earned with a Multi-melta, it has also been suggested that they will be available in Squadrons of three vehicles.

Sentinels - Additional weapons options have been rumoured for the Sentinel, mostly notably the Plasma Cannon, with 'Heavy' and 'Light' version a possibility one armed with heavier weapons, one retaining the Scout USR. This may or may not be inspired by a recut Sentinel box on the release list from Bell of Lost Souls, though it is possible this recut is simply one including all the existing weapons options in plastic rather then the current composite kits.

HEAVY SUPPORT

Leman Russ - The Leman Russ and Leman Russ Demolisher are strongly rumoured to be joined by a number of other variants as part of the 21 rumoured tank variants in the codex. It is widely accepted that the twin-autocannon armed Exterminator and the tank busting Vanquisher which appeared in the 3rd Edition codex will make a welcome return, the Plasma armed Executioner is also widely regarded as being included given the presence of what appears to be an Executioner's Plasma Cannon on a CAD picture spotted at a Games Day last year. It is also reasonable to assume a new variant of Leman Russ based on the small sketch icons in the Imperial Guard section of the 5th Edition Rulebook, these seem to show an unknown four barrelled variant with what may be Multi-melta sponsons.

Another repeated rumour suggests a new Special Rule for the Leman Russ, there have been two takes on it, firstly that Sponsons will count as Defensive Weapons (this seems unlikely in my opinion as that would include presumably such heavy weapons as Multi-meltas and Plasma Cannons) or alternatively that you will be able to fire the main weapon in addition to normal shooting.

Basilisk - The Basilisk has not been suggested to be undergoing any changes itself, however it is widely rumoured to be joined by the Griffon Mortar Carrier, another suggestion based on CAD images from Games Days over the year is the inclusion of the Medusa Siege Gun, effectively a longer ranged Demolisher Cannon with an indirect capability.

Hydra Flak Tank - The Hydra Flak Tank is also rumoured to be in the codex.

TRANSPORTS

Chimera - The Chimera received probably the earliest solid backing when FW released an Imperial Armour 2 update, this included new stats for the Inquisitorial Chimera. These rules are believed to be those which we'll see repeated in the Imperial Guard codex with an effective price drop of 34pts with a basic weapons fit of Multilaser and Heavy Bolter as standard and with Smoke Launchers and a Searchlight, this entry also points towards updated rules for the Camo Netting Upgrade though exactly what these will amount too is unknown.

Valkyrie - The Valkyrie has been rumoured for quite a while, initially it was believed that a plastic kit was being produced for a 'Planet Strike' expansion for 40k, something which had weight added to it when CADs were spotted of what appeared to be the interior of a Valkyrie at a Games Day last year. However it is now believed that the Valkyrie will be a Fast Skimmer Transport in the Codex, the only real question is who will have access to it with conflicting rumours that it will be a Dedicated Transport option as with the Valkyrie, that it will be a Fast Attack choice or that it will be a Transport option only for specific squads, notably Storm Troopers.

MODELS

The following was posted originally on Bell of Lost Souls with further information from O:nk.

First Wave rumoured to be as follows (US$/GB£):
IG Codex $25/£15
IG Primaris Psyker $15
IG Ratling Snipers (Blister) $20
IG Sentinel $25/£15
IG Cadian Command Squad $25
IG Catachan Command Squad $25
IG Valkyrie $50/£35
IG Cadian Shock Troops $22
IG Catachan Jungle Fighters $22

Ratlings - Probably metals, these new models are rumoured to be equipped with cloaks.

Cadian & Catachan Command Squads - Multipart plastic sets, these are rumoured to be full of extra pieces to customise your squads, suggestions have been made that things such as Swagger Sticks and Great Coats are to be found on the sprue.

Cadian & Catatchan Squads - These are rumoured to be ten man squad recuts, it is likely that they will include all special weapon options, however if Heavy Weapons are included is unknown. It has been suggested that the Catatchans may have had some revisions to bring them more in line with the newer plastic Catatchan Heavy Weapons Team (i.e. new arms).

Valkyrie - CAD from an unknown Games Day 2008.


A second wave is believed to follow, a number of greens and CAD's have been seen which suggest possible models for the second wave (or indeed further waves), these include;

Commissar Lord - Greens from Games Day Baltimore 2008


Plastic Storm Troopers - Possible Greens from Games Day Baltimore 2008


Recut Chimera - CAD from Games Day UK 2008


Recut Helhound - CAD from an unknown Games Day 2008

Tuesday, 20 January 2009

Ork Rumours - Stompa Instructions

Here are the instructions for construction of the Ork Stompa, not sure if they've been seen before, or indeed if they'll be of any interest to anybody!







Wednesday, 10 December 2008

The Plastic Shadowsword Emerges

Well that finally settles all doubt on the Plastic Shadowsword, this picture appears to be from a german issue of White Dwarf, I came across it on Warseer, however first credit appears to go to "Anung Un Rama" on DakkaDakka.

Excitingly according to a translation of the text below the picture by Darnok on Warseer,

"March will see plenty of new Apocalypse releases""

and,

"the best thing about it: this is only one out of six superheavy variants, that you can build with parts from the box!"

We can only speculate on what those might be, but that must surely include at the very least Shadowsword (Volcano Cannon), Stormsword (Hellhammer Cannon - by IA:Apocolypse) and Stormblade (Plasma Blastgun). There is also the possibility of the Stormlord variant of Super Heavy Assault Transport (Transport Capacity and Vulcan Mega Bolter) as appeared in Apocolyse:Reload, this has been heavily rumoured with a number of CAD images also spotted, it seems likely that this would also be one of the options fromt this kit.

Thursday, 20 November 2008

Imperial Guard Rumours - New Rumours and a Summary

I'm not much of a rumour monger, and this certainly is'nt something I'd ever really planned on posting on this blog, but with the well known prospect of a new Codex Imperial Guard it's hard for me to ignore the exiciting rumours of whats comming soon - even more so on having some new rumours which as far as I'm aware have not previously come to light.

So whats new?

Well through a good friend who recently spent a lengthy amount of time with a senior member of the design studio I've gleemed two potential rules which were mentioned and presumeably then have at least been considered for the new codex.

Firstly is some form of 'Special Orders', the jist of this is that Officers allow Guardsmen to carry out some form of check (presumeably leadership), this then grants them a bonus in a specific action, the example I was given being a bonus in shooting. This is I suppose much like how Special Orders work in Battlefleet Gothic, and would I guess blend in quite nicely with the existing Leadership special rule. Perhaps infanct this is what 'Platoon Drill' is as has previously been rumoured.

Secondly, the Studio are apparently very much aware of the issue that Guard can have with Annilation Missions given that at present a full Guard Platoon might give away as many as 7 Kill Points for comparable points too perhaps 3 Kill Points in many other armies. One proposed solution under consideration is a literal reversal of the Space Marines Combat Squads rule, except under the Guard version a Platoon normally of seperate units may at the start of the game elect to form one BIG unit. I'm not entirely sure how useful a solution this really is at the moment, certainly at first glance it sounds great, but such a move would tie all those squads together with no option to split their firepower not to mention the potential for the whole unit to be locked in one combat.

Anyway, thats the new bits, while I'm at it in this post I'll just summarise briefly some of the other rumours which have emerged - a liberal dose salt is advised (with the above as well).

Codex Imperial Guard:
-Released ~April 2009
-Docturines Gone
-"Much Love" for all three Branches of the Imperial Guard, Infantry, Armour and Artillery
-Additional Special Characters added to unlock special rules etc
-Leman Russ Squadrons/Platoons
-Rules allowing Russes to move and fire all weapons
-30pt Price Drop on Chimera inc. basic weapons fit (http://www.forgeworld.co.uk/pdf/ia2-update.pdf)
-New Special Rules for Chimera, Armoured Firebase & Mobile Command Unit (http://www.forgeworld.co.uk/pdf/ia2-update.pdf)
-In the region of 30 Variants of Vehicles - presumeably this relates to weapons fits
-Infantry Platoon of 45 Guardsmen in the region of 200pts
-Possible attachment to Infantry Platoons of other units such as Tanks
-Platoon Drill allowing squads of a single Platoon too negate the 4+ cover save cofferred by shooting through friendly units from their own platoon.

Model Releases:
-Recut and updated all plastic: Leman Russ (inc. variants such as Demolisher on sprue), Chimera, Helhound (possibly in one kit)
-Plastic Command Squad
-Plastic Storm Troopers
-Plastic Valkyerie