Monday, 2 November 2009

Hobby Fund (1st November)

Hobby Fund update time, not much to report really... Except blowing the budget on that Reaver!

So then, rather then emptying the Hobby Fund an being in debt I've decided to run a seperate Reaver Fund, which basicly means paying it back over time to my suffering bank account, I'll aim to start paying it off this comming month, which will probably be quiet again bar a few random purchases I need to make for various projects.

  • Starting Balance 1st October = £107.15

  • Sales in October = £8.00

  • Sales Fee's in October = -£0.47

  • Purchases in October = -£8.70

  • Misc Income/Outgoings = £0.18

  • Reaver Fund Repayment = £0.00

  • Balance 1st November = £106.16


  • Reaver Fund Outstanding = £325.00

Saturday, 31 October 2009

FTW Round Table - What is your MUST HAVE unit in your army?



It's been a while since I've taken part in a FTW collaborative post, but I thought I'd jump in with my thoughts on this one while I catch up on my corresspondants and tuck into a quick bite to eat.

The current Imperial Guard codex offered up lot's of nie new tasty treats for army commanders, we've got nasty tricks with our Pysker Battle Squads, excellent mobility and devtasting firepower combined in the form of Valkyrie's and Vendetta's, Storm Troopers with their much hyped AP3 Helguns and much more besides. My favourite, must have unit remains the same as it has for as long as I can remember though - yep, it's still those pesky Roughriders.



Despite early rumours to the contray which suggested that they'd gain a Lance in addition to their Laspistol & Close Combat Weapon, these turned out to be false, a basic five man squad with Veteran Sergeant (now just Sergeant) and Lances remains the same cost, though additional models can be added at stonking 1pt less then before... (yes a little sarcasm) and Special Weapons are now always an option for the squad if you so wish - though I still dont see why you would!

We did get the option of a Special Character of course, Mogul Kamir, and he is potentially useful, Furious Charge is handy though it balances off somewhat againt Rage which can make his unit a little unwielding against a smart opponent while Fearless is as always a double edged sword. But I'll leave him aside, I don't use him.

The simple fact is for a Guard army which is'nt ultra mobile a little Counter Assault can go a long way, that little cheap assault unit has a big range charge range with fleet and a nasty punch which means few units can truly disregard it as a low level threat because getting jumped by them hurts. It leaves your Command Squads free to issues orders and fire their own weapons without being needed for counter-assault and leaves you not needing expensive Ogryns (though that said they are of course a bit more viable then previously) and as ever they remain cheap making them disposable.

Thursday, 29 October 2009

Imperial Navy Valkyrie & Vendetta (Part 3)

Tick follow, tock follow, tick follow, tock.

Times running out, this time next month my heat at this years GT will be over - and I'm painting like a crazy man.

The focus of my fustrations at the moment is my Valkyrie, with a revised list and loan of someone elses Vendetta it's the last thing I MUST get finished in time though obviously I'd like to get my own Vendetta finished as well, however for the time being I'm pleased to say so far, so good.

The sides are done bar detailing, and I'm now doing the belly, then it'll be the top section, cockbit, engines, detailing and finally getting the wings done, I'm lucky enough to have a few days off so I'm hoping to get it more or less finished by the end of the weekend.



Back to work!