After a little thought this is the basic competative list I'm going to be working towards for my Orks, there'll also be about 500pts of extra fun stuff so I can swap an change things around a bit as the mood takes me.
Warboss inc. Power Klaw, Cybork body, 'eavy armour, boss pole, attack squig @120pts
===> A fairly standard warboss outfit.10 Nobz inc. 7x 'eavy Armour, Pain Boy, 2x Big Choppa, 2x Power Klaw, 4xBoss Pole, Waaagh Banner, Stikkbombz @375pts
(1xPain Boy with Armour, 1xPower Klaw with Armour, 1xPower Klaw with Armour and Boss Pole, 1xBoss Pole, 1xBig Choppa with Armour, 1xBig Choppa with Armour and Boss Pole, 1xno upgrades, 1x with Armour, 1x with Armour and Boss Pole, 1x Armour and Waaagh Banner)
Trukk inc. Red Paint Job, Armour Plates @50pts
===> Okay, hands up I know I'm being a total git with wound allocation here, with every model different! Theres the Pain Boy for Feel No Pain, the Waaagh Banner for the WS bonus, a couple of Power Klaw's for really hurty hitty, a couple of Big Choppa's for those targets which just need that little bit extra strength, and some basic Nobz to round it all off for weight of attacks and wounds. Joined by the Warboss and loaded up in their Trukk (which I dont expect to last long!) they should be able to at least get where they'll do the most damage and well, krump!26 Boyz inc. Nob with Power Klaw, Bosspole @196pts
26 Boyz inc. Nob with Power Klaw, Bosspole @196pts
26 Boyz inc. Nob with Power Klaw, Bosspole @196pts
===> Lots of Boyz, whats not to like, unless they're on the opposite side of the table!3x Deffkopta inc. twin linked rokkit launcha @135pts
===> Well I've got the models, they're fast, fun, and a nusiance for my opponent, they're in! I did think about having them as three seperate units of one, but that would be nasty for KP's, perhaps one single and one unit of two?
Deff Dread inc. 2 Skorcha, armour plates, grot riggers @100pts
===> I've always loved Orky Dreads, this was mandatory - even if it will draw lots of AT (maybe away from the Trukk or vice versa though!).Big Gunz inc. 2 Zzzap Guns, 2 extra crew, @66pts
Big Gunz inc. 2 Zzzap Guns, 2 extra crew, @66pts
===> Big Gunz, I love big gunz! And Grots! These provide a little suporting firepower, especially against heavily armoured targets (by which I mean 2+ saves mostly) as well as vehicles. These guys can take advantage of whatever cover exists while the rest of the army goes on the attack.1500pts