HQ
Company Command Squad inc. Autocannon, Standard Bearer @75pts
Lord Commissar inc. Power Fist @85pts
ELITES
Psyker Battle Squad inc. Overseer, 5 Psykers @70pts
Sly Marbo @65pts
TROOPS
Platoon Command Squad inc. Autocannon @40pts
Infantry Squad inc. Lascannon, Plasma Gun @85pts
Infantry Squad inc. Lascannon, Plasma Gun @85pts
Infantry Squad inc. Lascannon, Plasma Gun @85pts
Infantry Squad inc. Heavy Bolter, Grenade Launcher @65pts
Infantry Squad inc. Heavy Bolter, Grenade Launcher @65pts
Special Weapon Squad inc. 2 Flamers, Demo Charge @65pts
Heavy Weapons Squad inc. 3 Lascannons @105pts
Veteran Squad inc. 1 Plasma Gun, 2 Meltaguns @105pts
Chimera @55pts
FAST ATTACK
Valkyrie inc. Multiple Rocket Pods @130pts
Roughrider Squadron @55pts
HEAVY SUPPORT
Manticore @160pts
Leman Russ inc. 3x Heavy Bolters @170pts
Leman Russ Demolisher inc. 3x Heavy Bolters @185pts
1750pts
5 comments:
That is A LOT of infantry! Couldn't get much more Praetorian! I like that your rough riders are in there and look forwards to seeing them up close.
I imagine you can get away with a variety of different combined squads...
Looks good.
How do you find the Heavy Weapons Teams inside your normal squads work? I keep mine separate for freedom of movement.
Well I could'nt leave the Roughriders out ;)
mk6marine, I fine they work fine really, but then I do often play the Infantry fairly statically. That said, its not such a loss of firepower if you do move.
The list worked pretty well anyway, much better then expected in fact! Ended up with 3 out of 4 games and placing 3rd overal.
Might be a type-0 but the Lord Commissar is 70pts + 15pts for the power fist. You have it listed as 75pts total.
~daKing
daKING, you are indeed quite right!
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