Orks Drift has been fought...
I only managed to grab a few pics, but a quick outline of the battle!
There were two zones of battle, Orks Drift itself and a clash of armour on another table, with Imperial reinforcemens trying to break through to the Drift. The Imperial Guard were in the center of a large board, with Orks able to come on from either side of them and upto about 12" from the guard deployment zone on the flanks.
The Imperial actually outnumbered the Orks significantly (lesson learnt we need more Ork players! Hopefully the new codex will help with this!), however it was'nt nearly so straight forward the Orks all benefitted from Without Number and Bodies Over Bullets as with the Apocolypse Tyranid Endless Swarm Datafax. For those not familiar with this it basicly means if an Ork unit was destroyed it came back in the following Ork turn, while when shooting at the Orks if a shooting unit rolled 5 or more 6's to hit, that shooting was discounted as the shooters run out of ammunition! Add to that numerous 'Waaaghhhs!' (and being a GW Store these were rather loud!)
The mission luckily was simple - have Guardsmen alive in the Drift defences 6 hours from the start of the game...
For the first couple of hours the Imperials held the Orks off well, keeping them from the barricades.
But not long after the brief lunch break they made it to the barricades engaging the Guard, somewhat weakened by shooting, in combat.
At this point, with a couple of hours to go the Imperial Armour successful on the other table broke through, giving the guard some much needed reinforcement - but by now the Orks aided by local Ork personalities the Waaggghh Team who revealed themselves in the middle of the Guard lines (engaging and killing Captain Caine and his Command Squad - disaster!) were well and truly pushing the Guard back.
And if that was'nt enough, with only one hour to go (a couple of turns to each side as it turned out), the GW Exeter Staff brought on nothing less then an Ork Stompa! (Okay you may look at the picture and scoff at it, but I take my hat off to the Manager Dan who knocked this thing together for around £10/$20, going from plastic bucket to operational monster in little under an hour - obviously he's a Mekboy!) It proceaded to make its presense felt (as did an Orky Baneblade as it ripped giant holes in what was left of the Imperial Guard lines.
However as the last turn finally came despite hideous losses (almost 300 Praetorians wiped out) including that of the Regimental Standard the Imperial Guard had held on as Men of Harlech played in the background (no really lol), small squad sized units, some Roughriders and even couple of tanks still fought on and with that came victory - even if we'd not have survived another turn!
Was an excellent day, an excellent game, and a real reminder how great it is to just let loose with a big themed game from time to time! If you've got the space, and the players do stop playing those 1500pt etc standard games now an again and just have a blast, it does'nt matter if its fair, as long as you have fun!
Finally just before I sign off for now - an actual project update to follow tommorrow - a quick thankyou to everyone who took part and the staff at GW Exeter, was a great game, whats next then!?!!