Hah, finally I have the new codex, why so late? Well I was away on release day, and though I had a nose previously that was about it. The first thing I'm doing is taking a fairly typical list I was fielding under the old codex and re-price it with the new one, so here is the old....
and now the new... with old units repriced and ones which are no longer available, otherwise known as Marbo, removed.
So what changes to make?
Well the first port of call is the Lord Commissar, his roll previously was to make sure orders were followed using the Aura of Discipline. Under the old dex it specifically stated that his leadership could be so used for orders, but the way I'm reading it that is no longer the case as the Aura is used only for Fear, Pinning and Morale - which I would take to be break tests, not leadership tests. Any thoughts on that, am I wrong?
If that is indeed the case I'll be waving bye bye to the Commissar, the Flamer can also go from the Command HQ and Platoon HQ for the moment, giving me 140pts to play with.
Now this leaves me more then a little torn. I could add another Tank, or Scions (which I really do want to play with, I love the models and they are a tastier option now). I could add more Infantry, or of course bring back my beloved Roughriders, which given they now have a Pistol & Close Combat Weapon in addition to their Lances (AT LONG LAST!!) are that little bit more useful.
That of course is exactly what I'll do, so 65pts will go on a 6 man squadron of those, a further 75pts will go straight on a second Heavy Bolter equipped Heavy Weapons Squad for now bringing me back upto 1500pts.
So what has the new codex done to your old faithful list and what changes are you planning? Or are you just starting from scratch?
HQ
Company Command Squad inc. Company Standard, Autocannon, Flamer @80pts
Lord Commissar inc. Powerfist @85pts
ELITES
Guardsman Marbo @65pts
TROOPS
Platoon Command Squad inc. Autocannon, Flamer @45pts
Infantry Squad inc. Lascannon, Plasma Gun @85pts
Infantry Squad inc. Lascannon, Plasma Gun @85pts
Infantry Squad inc. Lascannon, Plasma Gun @85pts
Infantry Squad inc. Grenade Launcher @55pts
Infantry Squad inc. Grenade Launcher @55pts
Heavy Weapons Squad inc. 3 Lascannon @105pts
Heavy Weapons Squad inc. 3 Heavy Bolters @75pts
Veteran Squad inc. 2 Meltaguns, Plasma Gun, @105pts
Chimera inc. Multilaser, Heavy Flamer @55pts
FAST ATTACK
Vendetta inc. 3 Twin-linked Lascannon@130pts
HEAVY SUPPORT
Leman Russ Eradicator inc. Hull and Sponson Heavy Bolters @180pts
Manticore @160pts
FORTIFICATIONS
Aegis Defence Line @50pts
1500pts
and now the new... with old units repriced and ones which are no longer available, otherwise known as Marbo, removed.
HQ
Company Command Squad inc. Company Standard, Autocannon, Flamer @90pts
Lord Commissar inc. Powerfist @90ptsSo the base change is I've got the same list, but with Marbo gone that list is now 25pt more expensive. The Infantry have remained the same, with a ten point swap between the Veterans and their transport. The HQ's have gone up by 15pts, the Manticore by 10pts and the Vendetta by 40pts, but the Eradicator has dropped a tasty 40pts as well.
ELITES
Guardsman Marbo @65pts
TROOPS
Platoon Command Squad inc. Autocannon, Flamer @45pts
Infantry Squad inc. Lascannon, Plasma Gun @85pts
Infantry Squad inc. Lascannon, Plasma Gun @85pts
Infantry Squad inc. Lascannon, Plasma Gun @85pts
Infantry Squad inc. Grenade Launcher @55pts
Infantry Squad inc. Grenade Launcher @55pts
Heavy Weapons Squad inc. 3 Lascannon @105pts
Heavy Weapons Squad inc. 3 Heavy Bolters @75pts
Veteran Squad inc. 2 Meltaguns, Plasma Gun, @95pts
Chimera inc. Multilaser, Heavy Flamer @65pts
FAST ATTACK
Vendetta inc. 3 Twin-linked Lascannon@170pts
HEAVY SUPPORT
Leman Russ Eradicator inc. Hull and Sponson Heavy Bolters @140pts
Manticore @170pts
FORTIFICATIONS
Aegis Defence Line @50pts
1460pts
So what changes to make?
Well the first port of call is the Lord Commissar, his roll previously was to make sure orders were followed using the Aura of Discipline. Under the old dex it specifically stated that his leadership could be so used for orders, but the way I'm reading it that is no longer the case as the Aura is used only for Fear, Pinning and Morale - which I would take to be break tests, not leadership tests. Any thoughts on that, am I wrong?
If that is indeed the case I'll be waving bye bye to the Commissar, the Flamer can also go from the Command HQ and Platoon HQ for the moment, giving me 140pts to play with.
Now this leaves me more then a little torn. I could add another Tank, or Scions (which I really do want to play with, I love the models and they are a tastier option now). I could add more Infantry, or of course bring back my beloved Roughriders, which given they now have a Pistol & Close Combat Weapon in addition to their Lances (AT LONG LAST!!) are that little bit more useful.
That of course is exactly what I'll do, so 65pts will go on a 6 man squadron of those, a further 75pts will go straight on a second Heavy Bolter equipped Heavy Weapons Squad for now bringing me back upto 1500pts.
Now that all said, I think the new Heavy Weapons Squad will be replaced by a Wyvern just as soon as I can get one put together, I'm also tempted to drop the Manticore in favour of a second Eradicator leaving me 40pts, enough for some Snipers - either Ratlings of a Special Weapons Squad - or perhaps some of the other new toys, maybe even dropping an Infantry Squad in favour of some Scions. Oh the possibilities!
HQ
Company Command Squad inc. Company Standard, Autocannon @85pts
TROOPS
Platoon Command Squad inc. Autocannon @40pts
Infantry Squad inc. Lascannon, Plasma Gun @85pts
Infantry Squad inc. Lascannon, Plasma Gun @85pts
Infantry Squad inc. Lascannon, Plasma Gun @85pts
Infantry Squad inc. Grenade Launcher @55pts
Infantry Squad inc. Grenade Launcher @55pts
Heavy Weapons Squad inc. 3 Lascannon @105pts
Heavy Weapons Squad inc. 3 Heavy Bolters @75pts
Heavy Weapons Squad inc. 3 Heavy Bolters @75pts
Veteran Squad inc. 2 Meltaguns, Plasma Gun, @95pts
Chimera inc. Multilaser, Heavy Flamer @65pts
FAST ATTACK
Vendetta inc. 3 Twin-linked Lascannon@170pts
Roughrider Squadron inc. 6 Roughriders @65pts
HEAVY SUPPORT
Leman Russ Eradicator inc. Hull and Sponson Heavy Bolters @140pts
Manticore @170pts
FORTIFICATIONS
Aegis Defence Line @50pts
1500pts
So what has the new codex done to your old faithful list and what changes are you planning? Or are you just starting from scratch?