Showing posts with label Army List. Show all posts
Showing posts with label Army List. Show all posts

Tuesday, 22 April 2014

New Codex - Same Old List?

Hah, finally I have the new codex, why so late? Well I was away on release day, and though I had a nose previously that was about it. The first thing I'm doing is taking a fairly typical list I was fielding under the old codex and re-price it with the new one, so here is the old....

HQ

Company Command Squad inc. Company Standard, Autocannon, Flamer @80pts

Lord Commissar inc. Powerfist @85pts

ELITES

Guardsman Marbo @65pts

TROOPS

Platoon Command Squad inc. Autocannon, Flamer @45pts
Infantry Squad inc. Lascannon, Plasma Gun @85pts
Infantry Squad inc. Lascannon, Plasma Gun @85pts
Infantry Squad inc. Lascannon, Plasma Gun @85pts
Infantry Squad inc. Grenade Launcher @55pts
Infantry Squad inc. Grenade Launcher @55pts
Heavy Weapons Squad inc. 3 Lascannon @105pts
Heavy Weapons Squad inc. 3 Heavy Bolters @75pts

Veteran Squad inc. 2 Meltaguns, Plasma Gun, @105pts
Chimera inc. Multilaser, Heavy Flamer @55pts

FAST ATTACK

Vendetta inc. 3 Twin-linked Lascannon@130pts

HEAVY SUPPORT

Leman Russ Eradicator inc. Hull and Sponson Heavy Bolters @180pts

Manticore @160pts

 FORTIFICATIONS

Aegis Defence Line @50pts

1500pts

and now the new... with old units repriced and ones which are no longer available, otherwise known as Marbo, removed.

HQ

Company Command Squad inc. Company Standard, Autocannon, Flamer @90pts 
Lord Commissar inc. Powerfist @90pts

ELITES

Guardsman Marbo @65pts

TROOPS

Platoon Command Squad inc. Autocannon, Flamer @45pts
Infantry Squad inc. Lascannon, Plasma Gun @85pts
Infantry Squad inc. Lascannon, Plasma Gun @85pts
Infantry Squad inc. Lascannon, Plasma Gun @85pts
Infantry Squad inc. Grenade Launcher @55pts
Infantry Squad inc. Grenade Launcher @55pts
Heavy Weapons Squad inc. 3 Lascannon @105pts
Heavy Weapons Squad inc. 3 Heavy Bolters @75pts

Veteran Squad inc. 2 Meltaguns, Plasma Gun, @95pts
Chimera inc. Multilaser, Heavy Flamer @65pts

FAST ATTACK

Vendetta inc. 3 Twin-linked Lascannon@170pts

HEAVY SUPPORT

Leman Russ Eradicator inc. Hull and Sponson Heavy Bolters @140pts

Manticore @170pts

 FORTIFICATIONS

Aegis Defence Line @50pts

1460pts
So the base change is I've got the same list, but with Marbo gone that list is now 25pt more expensive. The Infantry have remained the same, with a ten point swap between the Veterans and their transport. The HQ's have gone up by 15pts, the Manticore by 10pts and the Vendetta by 40pts, but the Eradicator has dropped a tasty 40pts as well.

So what changes to make?

Well the first port of call is the Lord Commissar, his roll previously was to make sure orders were followed using the Aura of Discipline. Under the old dex it specifically stated that his leadership could be so used for orders, but the way I'm reading it that is no longer the case as the Aura is used only for Fear, Pinning and Morale - which I would take to be break tests, not leadership tests. Any thoughts on that, am I wrong?

If that is indeed the case I'll be waving bye bye to the Commissar, the Flamer can also go from the Command HQ and Platoon HQ for the moment, giving me 140pts to play with.

Now this leaves me more then a little torn. I could add another Tank, or Scions (which I really do want to play with, I love the models and they are a tastier option now). I could add more Infantry, or of course bring back my beloved Roughriders, which given they now have a Pistol & Close Combat Weapon in addition to their Lances (AT LONG LAST!!) are that little bit more useful.

That of course is exactly what I'll do, so 65pts will go on a 6 man squadron of those, a further 75pts will go straight on a second Heavy Bolter equipped Heavy Weapons Squad for now bringing me back upto 1500pts.

HQ

Company Command Squad inc. Company Standard, Autocannon @85pts 

TROOPS

Platoon Command Squad inc. Autocannon @40pts
Infantry Squad inc. Lascannon, Plasma Gun @85pts
Infantry Squad inc. Lascannon, Plasma Gun @85pts
Infantry Squad inc. Lascannon, Plasma Gun @85pts
Infantry Squad inc. Grenade Launcher @55pts
Infantry Squad inc. Grenade Launcher @55pts
Heavy Weapons Squad inc. 3 Lascannon @105pts
Heavy Weapons Squad inc. 3 Heavy Bolters @75pts
Heavy Weapons Squad inc. 3 Heavy Bolters @75pts

Veteran Squad inc. 2 Meltaguns, Plasma Gun, @95pts
Chimera inc. Multilaser, Heavy Flamer @65pts

FAST ATTACK

Vendetta inc. 3 Twin-linked Lascannon@170pts

Roughrider Squadron inc. 6 Roughriders @65pts

HEAVY SUPPORT

Leman Russ Eradicator inc. Hull and Sponson Heavy Bolters @140pts

Manticore @170pts

 FORTIFICATIONS

Aegis Defence Line @50pts

1500pts
 Now that all said, I think the new Heavy Weapons Squad will be replaced by a Wyvern just as soon as I can get one put together, I'm also tempted to drop the Manticore in favour of a second Eradicator leaving me 40pts, enough for some Snipers - either Ratlings of a Special Weapons Squad - or perhaps some of the other new toys, maybe even dropping an Infantry Squad in favour of some Scions. Oh the possibilities!

So what has the new codex done to your old faithful list and what changes are you planning? Or are you just starting from scratch?

Sunday, 6 April 2014

After the Storm - One Last Outing for Codex Imperial Guard

-->
Opposing forces have been widely scattered after violent atmospheric disturbances in the last twelve hours, with infantry digging-in deep, naval forces grounded and armoured units being secured within impromptu laagers. Now though, as the rad-storms and electron blizzards begin to subside, the ground elements have started to reorganise and get back to the job at hand.
In this sector, both sides are keen to locate an unidentified object which disappeared suddenly from scanners after plummeting from high orbit towards a post-industrial wasteland deep in no-man’s-land.

I'll be making the journey down to Plymouth after work tomorrow for one last game using the soon to be retired Imperial Guard codex for a big old scenario bash with the good Admiral Drax. Pictures will be taken aplenty I'm sure, but first I had to put together an army. The scenario calls for flyers and artillery to be left at home, and for the army to be broken into two core elements, the main Infantry force of 1500pts, and a more rapidly moving Cavalry group of 1000pts which will arrive from reserve as the game. So here we go!

Main Force

 

Command HQ inc. Standard Bearer, Autocannon, Flamer, Power Weapon, 2 Bodyguards @ 120pts
Lord Commissar inc. Powerfist, Carapace @ 95pts

Marbo @ 65pts

Pysker Battle Squad inc. 9 Pyskers @ 110pts

Platoon Command Section inc. 2 Grenade Launchers, Krak Grenades @ 45pts
Infantry Squad inc. Grenade Launcher, Krak Grenades @ 65pts
Infantry Squad inc. Grenade Launcher, Krak Grenades @ 65pts
Infantry Squad inc. Flamer, Krak Grenades @ 65pts
Infantry Squad inc. Flamer, Krak Grenades @ 65pts
Heavy Weapons Squad inc. 3 Heavy Bolters @ 75pts
Special Weapon Squad inc. 3 Grenade Launchers @ 60pts
Special Weapons Squad inc. 2 Meltaguns, Demo Charge @75pts

Platoon Command Section inc. Autocannon @ 40pts
Infantry Squad inc. Lascannon, Plasma Gun @85pts
Infantry Squad inc. Lascannon, Plasma Gun @85pts
Infantry Squad inc. Lascannon, Plasma Gun @85pts
Heavy Weapons Squad inc. 3 Lascannon @ 105pts
Heavy Weapons Squad inc. 3 Heavy Bolters @ 75pts
Heavy Weapons Squad inc. 3 Mortars @ 60pts
Special Weapons Squad inc. 2 Meltaguns, Flamer @ 60pts

=1500pts

Cavalry Force

 

Lord of War - Malcador 315pts

Leman Russ Demolisher inc. 3 Heavy Bolters @ 185pts

Leman Russ Eradicator inc. 3 Heavy Bolters, Heavy Stubber @ 190pts

5 Roughriders @ 55pts

6 Roughriders inc. Kamir @ 95pts

Veteran Squad inc. Plasma Gun, 2 Meltaguns @ 105pts

Chimera @ 55pts

=1000pts



Tuesday, 21 January 2014

Warhammer 40,000 Throne of Skulls January 2014 - 1500pts Imperial Guard

Well I'm back from the Throne of Skulls again, and I'm a very happy man!

I'll pop up some more about it soon, but first here is the army list I took this time around.

Company Command Squad inc. Autocannon, Standard Bearer @ 75pts

Guardsman Marbo @65pts

Platoon Command Squad inc. Autocannon @40pts
Infantry Squad inc. Lascannon, Plasma Gun @85pts
Infantry Squad inc. Lascannon, Plasma Gun @85pts
Infantry Squad inc. Lascannon, Plasma Gun @85pts
Infantry Squad inc. Grenade Launcher @55pts
Heavy Weapons Squad inc. 3 Lascannon @105pts

Veteran Squad inc. 3 Meltaguns @100pts
Chimera @55pts

Veteran Squad inc. 3 Meltaguns @100pts

Valkyrie inc. Rocket Pods @130pts

Vendetta inc 3 Twin-linked Lascannon @130pts

Manticore @160pts

Leman Russ Demolisher inc. 3 Heavy Bolters @180pts

Aegis Defence Line @50pts

1500pts

Normally I don't go quite as well tooled up for dealing with armour, those Melta Vets in particular - but the rules for Throne of Skull changed several times at the last minute, with all the rules from the Escalation and Stronghold Assault supplements, as well as Forgeworld fully legal for the event! All bets were off!

Monday, 19 November 2012

Throne of Skulls November 2012 Imperial Guard List

This is the list I took up to Nottingham for the Throne of Skulls in November. I've found it fun to play with, though it can be challenging to use against some opponents, while others just whither in the face of so much firepower. It benefits from upto 10 scoring troop units, which has proven tricky to deal with for opponents, but it is still a little slow, and does lack serious AA capability, and I have found myself missing Battlecannons and Demolisher Cannons which have always been stalwart in my lists previousy.

HQ

Company Command Squad inc. Company Standard, Autocannon @75pts

ELITES

Pysker Battle Squad inc. Overseer, 5 Pyskers @70pts

Guardsman Marbo @65pts

TROOPS

Platoon Command Squad inc. Autocannon@40pts
Infantry Squad inc. Lascannon, Plasma Gun @85pts
Infantry Squad inc. Lascannon, Plasma Gun @85pts
Infantry Squad inc. Lascannon, Plasma Gun @85pts
Infantry Squad inc. Grenade Launcher @55pts
Infantry Squad inc. Grenade Launcher @55pts
Heavy Weapons Squad inc. 3 Lascannon @105pts
Heavy Weapons Squad inc. 3 Heavy Bolters @75pts
Heavy Weapons Squad inc. 3 Heavy Bolters @75pts

Veteran Squad inc. 2 Meltaguns, Plasma Gun, @105pts
Chimera inc. Multilaser, Heavy Flamer @55pts

FAST ATTACK

Vendetta inc. 3 Twin-linked Lascannon@130pts

HEAVY SUPPORT

Leman Russ Eradicator inc. Hull and Sponson Heavy Bolters @180pts

Manticore @160pts

1500pts

Wednesday, 1 February 2012

2012 Season Tourny List

HQ

Company Command Squad inc. Company Standard, Heavy Bolter @75pts

ELITES

Pysker Battle Squad inc. Overseer, 6 Pyskers @80pts

TROOPS

Platoon Command Squad inc. Autocannon@40pts
Infantry Squad inc. Lascannon, Plasma Gun @85pts
Infantry Squad inc. Lascannon, Plasma Gun @85pts
Infantry Squad inc. Lascannon, Plasma Gun @85pts
Heavy Weapons Squad inc. 3 Lascannon @105pts
Special Weapons Squad inc. Demo Charge, 2 Flamers @65pts

Veteran Squad inc. 2 Meltaguns, Plasma Gun, Autocannon @115pts
Chimera inc. Multilaser, Heavy Flamer @55pts

FAST ATTACK

Roughrider Squadron inc. 6 Roughriders @65pts

Valkyrie inc. Multilaser, Multiple Rocket Pods@130pts

HEAVY SUPPORT

Leman Russ inc. Hull and Sponson Heavy Bolters @170pts

Leman Russ Demolisher inc. Hull and Sponson Heavy Bolters @185pts

Manticore @160pts

1500pts

Thursday, 18 August 2011

2011 40k Online List

HQ

Company Command Squad inc. Autocannon, Standard Bearer @75pts

Lord Commissar inc. Power Fist @85pts

ELITES

Psyker Battle Squad inc. Overseer, 5 Psykers @70pts

Sly Marbo @65pts

TROOPS

Platoon Command Squad inc. Autocannon @40pts
Infantry Squad inc. Lascannon, Plasma Gun @85pts
Infantry Squad inc. Lascannon, Plasma Gun @85pts
Infantry Squad inc. Lascannon, Plasma Gun @85pts
Infantry Squad inc. Heavy Bolter, Grenade Launcher @65pts
Infantry Squad inc. Heavy Bolter, Grenade Launcher @65pts
Special Weapon Squad inc. 2 Flamers, Demo Charge @65pts
Heavy Weapons Squad inc. 3 Lascannons @105pts

Veteran Squad inc. 1 Plasma Gun, 2 Meltaguns @105pts
Chimera @55pts

FAST ATTACK

Valkyrie inc. Multiple Rocket Pods @130pts

Roughrider Squadron @55pts

HEAVY SUPPORT

Manticore @160pts

Leman Russ inc. 3x Heavy Bolters @170pts

Leman Russ Demolisher inc. 3x Heavy Bolters @185pts

1750pts

Saturday, 19 March 2011

Vanquish 2011 Fun List - 1500pts

HQ

Company Command Squad inc. Power Weapon, Company Standard, Heavy Bolter @85pts

Lord Commissar inc. Power Fist @85pts

TROOPS


Platoon Command Squad inc. Autocannon, Grenade Launcher @45pts
Infantry Squad inc. Lascannon, Plasma Gun @85pts
Infantry Squad inc. Lascannon, Meltagun @80pts
Infantry Squad inc. Autocannon, Plasma Gun @75pts
Infantry Squad inc. Autocannon, Grenade Launcher @60pts
Heavy Weapons Squad inc. 3 Lascannon @105pts
Heavy Weapons Squad inc. 3 Heavy Bolters @75pts
Heavy Weapons Squad inc. 3 Mortars @60pts

Platoon Command Squad inc. 2 Meltaguns, Flamer @55pts
Infantry Squad inc. Plasma Gun @65pts
Infantry Squad inc. Flamer @55pts
Infantry Squad inc. Grenade Launcher @55pts
Special Weapons Squad inc. Demo Charge, 2 Flamers @65pts

FAST ATTACK

Roughrider Squadron inc. Major Ackland - counts as Mogul Kamir, 1 extra Roughriders @105pts

HEAVY SUPPORT

Leman Russ inc. Hull and Sponson Heavy Bolters, Heavy Stubber @180pts

Manticore @160pts

1500pts

Wednesday, 19 January 2011

2011 Season Tourny List - 1500pts

HQ

Company Command Squad inc. 3 Meltaguns @80pts

ELITES

Psyker Battle Squad inc. Overseer, 8 Psykers @100pts
Chimera @55pts

TROOPS

Veteran Squad inc. 1 Plasma Gun, 2 Meltaguns, Autocannon @115pts
Chimera @55pts

Veteran Squad inc. 1 Plasma Gun, 2 Meltaguns, Autocannon @115pts
Chimera @55pts

Veteran Squad inc. 3 Plasma Guns, Autocannon @125pts
Chimera @55pts

FAST ATTACK

Valkyrie inc. Multiple Rocket Pods @130pts

Vendetta @130pts

HEAVY SUPPORT

Manticore @160pts

Manticore @160pts

Leman Russ Demolisher @165pts

1500pts

Wednesday, 28 April 2010

2010 Season Tourny List - 1000pts

4th Praetorian Foot 'The Lord Governor's Own'

HQ

Company Command Squad @75pts
inc. Company Standard, Autocannon

TROOPS

Platoon Command Squad @50pts
inc. Autocannon, 2 Flamers
Infantry Squad @85pts
inc. Lascannon, Plasma Gun
Infantry Squad @85pts
inc. Lascannon, Plasma Gun
Infantry Squad @65pts
inc. Grenade Launcher, Heavy Bolter
Infantry Squad @65pts
inc. Grenade Launcher, Heavy Bolter
Heavy Weapons Squad @105pts
inc. 3 Lascannon

Veteran Squad @100pts
inc. 3 Meltaguns

FAST ATTACK

Valkyrie @130pts
inc. Multilaser, Missile Pods

Roughrider Squad @55pts
inc. 5 Roughriders

HEAVY SUPPORT

Leman Russ Demolisher @185pts
inc. Hull & Sponson Heavy Bolters

Total = 1000pts

Friday, 5 February 2010

2010 Season Tourny List - 1500pts

4th Praetorian Foot 'The Lord Governor's Own'

HQ

Company Command Squad @85pts
inc. Power Weapon, Company Standard, Autocannon

TROOPS

Platoon Command Squad @55pts
inc. Autocannon, Plasma Gun
Infantry Squad @85pts
inc. Lascannon, Plasma Gun
Infantry Squad @85pts
inc. Lascannon, Plasma Gun
Infantry Squad @85pts
inc. Lascannon, Plasma Gun
Heavy Weapons Squad @105pts
inc. 3 Lascannon
Heavy Weapons Squad @60pts
inc. 3 Mortars

Platoon Command Squad @50pts
inc. 2 Flamers, Autocannon
Infantry Squad @65pts
inc. Grenade Launcher, Heavy Bolter
Infantry Squad @65pts
inc. Grenade Launcher, Heavy Bolter
Infantry Squad @65pts
inc. Grenade Launcher, Heavy Bolter

Veteran Squad @100pts
inc. 3 Meltaguns

FAST ATTACK

Valkyrie @130pts
inc. Multilaser, Missile Pods

Roughrider Squad @55pts
inc. 5 Roughriders

Roughrider Squad @55pts
inc. 5 Roughriders

HEAVY SUPPORT

Leman Russ @170pts
inc. Hull & Sponson Heavy Bolters

Leman Russ Demolisher @185pts
inc. Hull & Sponson Heavy Bolters

Total = 1500pts

Thursday, 7 May 2009

2009 Season Tourny List - 1500pts

Okay, first off I apolgiese for the lack of hobby content at the moment, suffice to say I am working away, and they'll be something to show for it in the next post or two, it's kinda fustrating as theres lots I want to work on, but as ever being slow as I am not enough hours in the day.

I've been mulling over the Guard list as you do with a shiny new codex, with my mind turned to this years Grand Tournament (almost certainly it'll be Heat 3 this year for the Exeter Inquisition team). I'm of course planning on using Guard this year after taking a break and playing Sisters in 2008, and I'm going competative with them - well I hope so anyway! As it stands this is what I've got in mind.

Company Commander @75pts
inc. Standard Bearer, Autocannon Team

A basic Commander, he'll sit with the firebase to keep them in place with the Standard, while the Autocannon team provides some mid-range AT.

Pysker Battle Squad @90pts
inc. Overseer, 7 Pyskers
Chimera @55pts

The Pysker Battle Squad, with Chimera for protection these guys will either lay down a nice template each turn which the numbers give plenty of strength, or see a squad running thanks to Weaken Resolve, this could be especially useful against small elite units, specificly the ones which are hard to put down with firepower (yes Ork Nob Bikers I'm looking at you).

Infantry Platoon
Platoon Commander @40pts
inc. Autocannon
Infantry Squad @85pts
inc. Plasma Gun, Lascannon Team
Infantry Squad @85pts
inc. Plasma Gun, Lascannon Team
Infantry Squad @85pts
inc. Plasma Gun, Lascannon Team

The firebase, Guard may have lots of new toys, and be far more mobile now, but it's still the Infantry doing what they do best which are fairly key to any list, this force will be the core of the firebase, and hold ground.

Infantry Squad @55pts
inc. Flamer
Infantry Squad @55pts
inc. Flamer

These two squads will provide um... cover for the firebase, or act as objective takers, their Flamers give me a little help against hordes.

Veteran Squad @100pts
inc. 3 Meltaguns

Veteran Squad @100pts
inc. 3 Meltaguns

Vendetta @130pts

Valkyrie @130pts
inc. Multiple Rocket Pods

The armour killers and mobile element of the force, it's a standard trick really, each Veteran Squad is mounted up in a Valk or Vendetta, using the Scout move to get into a first turn strike position, or Outflank where thats not possible. The Vendetta's lascannon reinforce this, while the Valk's Multiple Rocket Pods are a useful addition to dealing with Hordes.

Roughrider Squadron @55pts
inc. 5 Roughriders

I still wont leave home without these guys, a little counter-assault can go a long way.

Leman Russ @170pts
inc. Hull Heavy Bolter, Heavy Bolter Sponsons

Leman Russ Demolisher @185pts
inc. Hull Heavy Bolter, Heavy Bolter Sponsons

Russ, Russ, Glorious Russ. The final piece of the firebase, a pair of Russ, one standard pattern, one Demolisher as it would be rude not too, backed up with sponsons when stationary these two can lay down a scary amount of firepower now (as if they did'nt already with the previous codex).

Total = 1495pts

Thursday, 30 April 2009

Draft Imperial Guard - 1500pts

A first draft for what will become my 'standard' 1500pts list, at the moment I'm trying to fit in both my favourite units, but also in an effective format.

At the moment I'm working on the basis of a strong firebase formed around 1st Platoon while 2nd Platoon provides a mobile element - though thanks to their Chimera's they too have a fair amount to contribute to the overall firepower of the army, certainly I could turn to Veterans for this, but I perfer to have more units.

Company Commander @75pts
inc. Standard Bearer, Autocannon Team

Infantry Platoon
Platoon Commander @40pts
inc. Autocannon
Infantry Squad @85pts
inc. Plasma Gun, Lascannon Team
Infantry Squad @85pts
inc. Plasma Gun, Lascannon Team
Infantry Squad @85pts
inc. Plasma Gun, Lascannon Team
Heavy Weapons Squad @105pts
inc. 3 Lascannon Teams
Heavy Weapons Squad @105pts
inc. 3 Lascannon Teams
Heavy Weapons Squad @75pts
inc. 3 Heavy Bolter Teams

Infantry Platoon
Platoon Command @35pts
inc. Flamer
Chimera @55pts
Infantry Squad @60pts
inc. Meltagun
Chimera @55pts
Infantry Squad @60pts
inc. Meltagun
Chimera @55pts
Infantry Squad @60pts
inc. Meltagun
Chimera @55pts

Roughrider Squadron @55pts
inc. 5 Roughriders

Leman Russ @170pts
inc. Hull Heavy Bolter, Heavy Bolter Sponsons

Leman Russ Demolisher @185pts
inc. Hull Heavy Bolter, Heavy Bolter Sponsons

Total = 1500pts

Monday, 16 March 2009

Draft Ork List Mk.2 - 1500pts

This is the second draft of my prospective Ork list for the Tournament enviroment.

Mad Dok Grostnik @160pts

30 Boyz inc. Nob with Boss Pole and Power Klaw @220pts

===> The Mad Dok Leads one big unit of Boyz granting them Fearless and Feel No Pain

24 Boyz inc. Nob with Boss Pole and Power Klaw @184pts

24 Boyz inc. Nob with Boss Pole and Power Klaw @184pts

===> Two more big Boyz mobs, nothing more needed to be said really.

24 Gretchin & 2 Runtherd @92pts

===> Operation Gretchin Shield, these guys will provide a cover save for the main body of the Orks.

10 Gretchin & 1 Runtherd @40pts

===> A cheap unit for skulking around holding objectives.

5 Burna Boyz @75pts

===> Burna's, a fairly cheap unit, these guys will mostly come into play against horde armies, especially Assaulty horde armies, in which case they'll probably 'borrow' the Nobz Truck to get into position.

Battlewagon with Killkannon @150pts

===> Big template, big fun, and tough enough to draw some fire and hopefully live to shoot again, plus can shift small mobs around if needed.

10 Nobz inc. 7x 'eavy Armour, Pain Boy, 3x Power Klaw, 1xBoss Pole @345pts

(Pain Boy with Armour, Power Klaw with Armour, Power Klaw with Armour and Boss Pole, Power Klaw, 4 with Armour, 2 Bare)

Trukk inc. Red Paint Job, Armour Plates @50pts

===> Nobz, what more needs to be said, a hard hitting Nob unit with a Pain Boy for the Feel No Pain, not quite as nasty as the previous version to cut cost's, but still quite krumpable.

1500pts

Saturday, 17 January 2009

Sisters of Battle - 1500pts

HQ

Canoness @131pts
Canoness inc. Eviscerator, Bolt Pistol, Book of St.Lucius, Cloak of St.Aspira, Jump Pack, Mantle of Ophelia

ELITES

Celestians @175pts
10 Celestians inc. Veteran Sister Superior with Bolt Pistol, Power Weapon, Krak Grenades & Book of St.Lucius, Heavy Flamer, Flamer

Rhino @58pts
Rhino inc. Extra Armour, Smoke Launchers

Celestians @175pts
10 Celestians inc. Veteran Sister Superior with Bolt Pistol, Power Weapon, Krak Grenades & Book of St.Lucius, Heavy Flamer, Flamer

Rhino @58pts
Rhino inc. Extra Armour, Smoke Launchers

TROOPS

Battle Sisters @153pts
10 Battle Sisters inc. Veteran Sister Superior with Bolter, Krak Grenades & Book of St.Lucius, Heavy Flamer, Meltagun

Rhino @58pts
Rhino inc. Extra Armour, Smoke Launchers

Battle Sisters @153pts
10 Battle Sisters inc. Veteran Sister Superior with Bolter, Krak Grenades & Book of St.Lucius, Heavy Flamer, Meltagun

Rhino @58pts
Rhino inc. Extra Armour, Smoke Launchers

FAST ATTACK

Seraphim @208pts
7 Seraphim inc. Veteran Sister Superior with Bolt Pistol, Eviscerator & Book of St.Lucius, 2 Twin Hand Flamers

HEAVY SUPPORT

Exorcist @135pts
inc. 1 Exorcist

Exorcist @135pts
inc. 1 Exorcist

@1497pts

Sunday, 11 January 2009

Draft Imperial Fist List - 1500pts

More thoughts, more list's, this time for my fledgling Imperial Fist's Space Marines, as with the Ork's they'll be plenty more to add to this, but for the moment this is what I'm looking at working towards. It's themed around Captain Lysander who I love as a model and had to include, so two units of Terminators and a Dreadnought from the 1st Company make an appearance. This is reinforced by three tactical squads and it's all mounted for deep striking just for fun!

Captain Lysander @200pts

===> Love the model, love Imperial Fist's, it's therefore a no-brainer for me even if I normally dont use Special Characters.

Terminator Assault Squad inc. 5xTerminators, 3xLightning Claws, 2xThunderhammer & Storm Shield @200pts

Terminator Squad inc. Sergeant, 3xTerminators, 2xChainfists, Assault Cannon @240pts

===> To go with Lysander come some of his 1st Company, with a basic Terminator Assault Squad and a basic Terminator Squad with Assault Cannon and a couple of Chainfists - I may yet switch to a Cyclone Missile Launcher though as ranged Anti-Tank is a little lacking.

Dreadnought inc. Plasma Cannon, Extra Armour @130pts
Drop Pod @35pts

===> As with the Orks I love the Space Marine Dreadnought, Plasma Cannons meanwhile are just fun though possibly a twin-linked Lascannon may have been more sensible for Anti-Tank, though then again given it's my only threatening vehicle keeping it's cost low may be wise.

Tactical Squad inc. Sergeant, 9 Marines, Flamer, Heavy Bolter @170pts
Drop Pod @35pts

Tactical Squad inc. Sergeant with Power Weapon & Plasma Pistol, 9 Marines, Plasma Gun, Missile Launcher @210pts
Drop Pod @35pts

Tactical Squad inc. Sergeant with Power Fist & Combi-Melta, 9 Marines, Melta Gun, Missile Launcher @210pts
Drop Pod @35pts

===> Three full strength tactical squads giving me between 3 and 6 scoring units depending on the mission and my choice with Lysander, the first is kitted for dealing with hordes, the second for dealing with MEQ's and the third for armour and really tough stuff.

1500pts

Thursday, 8 January 2009

Draft Ork List - 1500pts

After a little thought this is the basic competative list I'm going to be working towards for my Orks, there'll also be about 500pts of extra fun stuff so I can swap an change things around a bit as the mood takes me.

Warboss inc. Power Klaw, Cybork body, 'eavy armour, boss pole, attack squig @120pts

===> A fairly standard warboss outfit.

10 Nobz inc. 7x 'eavy Armour, Pain Boy, 2x Big Choppa, 2x Power Klaw, 4xBoss Pole, Waaagh Banner, Stikkbombz @375pts

(1xPain Boy with Armour, 1xPower Klaw with Armour, 1xPower Klaw with Armour and Boss Pole, 1xBoss Pole, 1xBig Choppa with Armour, 1xBig Choppa with Armour and Boss Pole, 1xno upgrades, 1x with Armour, 1x with Armour and Boss Pole, 1x Armour and Waaagh Banner)

Trukk inc. Red Paint Job, Armour Plates @50pts

===> Okay, hands up I know I'm being a total git with wound allocation here, with every model different! Theres the Pain Boy for Feel No Pain, the Waaagh Banner for the WS bonus, a couple of Power Klaw's for really hurty hitty, a couple of Big Choppa's for those targets which just need that little bit extra strength, and some basic Nobz to round it all off for weight of attacks and wounds. Joined by the Warboss and loaded up in their Trukk (which I dont expect to last long!) they should be able to at least get where they'll do the most damage and well, krump!

26 Boyz inc. Nob with Power Klaw, Bosspole @196pts

26 Boyz inc. Nob with Power Klaw, Bosspole @196pts

26 Boyz inc. Nob with Power Klaw, Bosspole @196pts

===> Lots of Boyz, whats not to like, unless they're on the opposite side of the table!

3x Deffkopta inc. twin linked rokkit launcha @135pts

===> Well I've got the models, they're fast, fun, and a nusiance for my opponent, they're in! I did think about having them as three seperate units of one, but that would be nasty for KP's, perhaps one single and one unit of two?

Deff Dread inc. 2 Skorcha, armour plates, grot riggers @100pts

===> I've always loved Orky Dreads, this was mandatory - even if it will draw lots of AT (maybe away from the Trukk or vice versa though!).

Big Gunz inc. 2 Zzzap Guns, 2 extra crew, @66pts

Big Gunz inc. 2 Zzzap Guns, 2 extra crew, @66pts

===> Big Gunz, I love big gunz! And Grots! These provide a little suporting firepower, especially against heavily armoured targets (by which I mean 2+ saves mostly) as well as vehicles. These guys can take advantage of whatever cover exists while the rest of the army goes on the attack.

1500pts